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Confusing the Wind

Total: 20 Hours

The engineering design process is one of the wide-used problem-solving methods in STEAM education, especially in the “Engineering” element. The engineering design process is a series of steps that lead to the development of a new product. It encourages students to learn from trial-and-error, and it allows students to reflect on their works and make continuous improvement. “Confusing the Wind” aims to teach students to think like engineers by going through the engineering design process in the context of aerodynamics.

This module will use design and make approach to solve the real-life problem, in particular, determine the drag coefficient of an automobile, design and build paper airplanes that aim to travel a long distance. Through the design and make approach, students will go through the engineering design process shown as following.

  1. Define a problem and brainstorm solution;
  2. Design and make the prototype of the solution and test the prototype;
  3. Communicate the result and improve the solution

The three-step engineering design process covered in this module is the simplified version of a typical seven steps process. In this module, two defined problems with scope will be provided to students to solve by using the engineering design process. For each problem, students will design and make the prototype that addresses the problem, and then they will test the prototype. Lastly, students will prepare a presentation to report the test result to their peers.

The first problem is to design a paper airplane that aims to travel a long distance in a classroom setting with a piece of A4 paper and a paper airplane launcher. Students will have the autonomy to design their paper aiwindrplane such as its shape and size, and select the launching setting such as the launch angle and launching force. The characteristic of the paper airplane, launching setting and landing position will be recorded for evaluation and result reporting to peers.

The second problem is to design a prototype of rocket car that aims to have low drag coefficient. To test the drag coefficient, a wind tunnel testing system will be implemented. Students will study the concept of drag force and its formula, and they will design and make the prototype of rocket car, and test the prototype using the wind tunnel testing system. Students will apply the substitution method to solve for the drag coefficient of their prototype, and they will also learn the various kinds of sensors of the wind tunnel testing system.

The module has three units total and the duration of each unit is an hour and a half to two hours. The first unit is to design a paper airplane that aims to travel a long distance. Students will have hands-on experience in practising engineering design process. The second and third units are to design a prototype of a rocket car, to test the drag coefficient of the rocket car, and to present the completed prototype for peers review. By the end of the module, students will learn about the procedure of testing and certification and practice engineer design process. Students will also learn to communicate their test result effective and how to seek peers-review for improvement.

 

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Workshop 12:
STEAM Activity: IoT x Micro:bit [New]

Date:

31 May 2023, Wednesday

Time:

14:30-17:30

Venue:

Room E1030, Hong Kong Metropolitan University

Speaker:

Dr Matthew LI, Senior Lecturer

Introduction:

Micro:bit is an excellent tool for students to learn about coding and programming. Electronic sensor is one of the applications of micro:bit and it is extremely useful in STEAM education. One of the advantages of using electronic sensors comparing to traditional measuring tools such as thermometer and secchi dish is that the data we obtained could be easily recorded and digitalized. Since the data is already digialized, it can be transferred over a network and we can monitor the data easily by using our computer or mobile device over the internet. This is known as the Internet of things (IoT).

In this workshop, we will show you how to use micro:bit to put IoT into practice. Different IoT methods such as makecode, excel and cloud service wil be introduced.

(We can help to implement the IoT at your school. Priority will be given to the teachers who joined this workshop)


Language:

Cantonese supplemented with English PowerPoint

Registration:

Please complete the online registration form

Workshop 11:
Designing a STEAM Class: Designing a Learning Module on Let Me Fly [New]

Date:

25 May 2023, Thursday

Time:

14:30-17:30

Venue:

Room E1030, Hong Kong Metropolitan University

Speaker:

Dr Oscar FUNG, Lecturer

Introduction:

This module design helps to provide teaching strategies and activities related to "Fly". The STEAM elements related to "Fly" will be introduced and a hand-on activity will be conducted in this class.


Language:

Cantonese supplemented with English PowerPoint

Registration:

Please complete the online registration form

Workshop 10:
Designing a STEAM Class: Making a Telescope in Classroom

Date:

10 May 2023, Wednesday

Time:

14:30-17:30

Venue:

Room E1030, Hong Kong Metropolitan University

Speaker:

Dr Oscar FUNG, Lecturer

Introduction:

This workshop provides a practical scheme for designing a STEAM class on making a telescope. This activity, most suitable for Form 3 students or above, can be implemented in either a subject-based or project-based manner. Integration of the activity to relevant STEAM subjects will be highlighted, and the methodology will be provided.


Language:

Cantonese supplemented with English PowerPoint

Registration:

Please complete the online registration form

Workshop 9:
STEAM Activity: Biology x Micro:bit

Date:

03 May 2023, Wednesday

Time:

14:30-17:30

Venue:

Room E1030, Hong Kong Metropolitan University

Speaker:

Dr Matthew LI, Senior Lecturer

Introduction:

In the previous workshop, Scientific Investigation x Micro:bit, some basic programming skills related to scientific investigation using Micro:bit were demonstrated. In this workshop, we will focus on how to utilise Micro:bit to facilitate some Biological experiments. A Micro:bit infection game and DIY colony counter/ colonometer using Micro:bit will be demonstrated step-by-step. For physicists and chemists, don't worry. They are coming very soon!

Language:

Cantonese supplemented with English PowerPoint

Registration:

Please complete the online registration form

Workshop 8:
Designing a STEAM Class: Making Paper Roller Coaster

Date:

25 April 2023, Tuesday

Time:

14:30-17:30

Venue:

Room E1030, Hong Kong Metropolitan University

Speaker:

Dr Oscar FUNG, Lecturer

Introduction:

Roller coasters are a good example of demonstrating the conservation of energy. However, constructing a roller coaster model can be expensive and time-consuming. Herein, we will demonstrate the use of paper to build a roller coaster model in a classroom.

Language:

Cantonese supplemented with English PowerPoint

Registration:

Please complete the online registration form

Workshop 7:
Fabricating a Solar Cell in a Cooking Fashion

Date:

14 April 2023, Friday

Time:

14:30-17:30

Venue:

Room E1030, Hong Kong Metropolitan University

Speaker:

Dr Oscar FUNG, Lecturer

Introduction:

Basic principles and fabrication methods of dye-sensitized solar cells (DSSCs) will be introduced. The term "dye-sensitized" implies that the dye layer itself serves as an active layer and generates electrons after absorbing light. The dye is the key layer that generates electrons from the origin. Unlike research laboratories using synthesized complexes, herein dye made of natural fruit will be used and handled in a home kitchen. This activity is designed to be implemented in the school's laboratory.

Language:

Cantonese supplemented with English PowerPoint

Registration:

Please complete the online registration form

Workshop 6:
STEAM Activity: DIY UV-box x Micro:bit [New]

Date:

12 April 2023, Wednesday

Time:

14:30-17:30

Venue:

Room E1030, Hong Kong Metropolitan University

Speaker:

Dr Matthew LI, Senior Lecturer

Introduction:

STEAM project is one of the most popular way to conduct STEAM education and innovation training in secondary schools. However, most of them (e.g. robotics, smart home, AI) are mainly focusing on technology and engineering. Seldom the traditional science subjects like Physics, Chemistry and Biology are incorporated into the project. Therefore, in this workshop, we will introduce an all-round STEAM project to you. We are going to make a DIY UV-box which can be used for objects disinfection. Micro:bit will be utilized to control the UV-box using simple coding. Finally, the disinfection effectiveness will be examined by using spread plate method.

(We can help to implement the project at your school. Priority will be given to the teachers who joined this workshop)

Language:

Cantonese supplemented with English PowerPoint

Registration:

Please complete the online registration form

Workshop 5:
Designing a STEAM Class: Building a Solar Car

Date:

28 March 2023, Tuesday

Time:

14:30-17:30

Venue:

Room E1030, Hong Kong Metropolitan University

Speaker:

Dr Oscar FUNG, Lecturer

Introduction:

As an example of using renewable energy, a solar car model will be built to demonstrate the use of solar panels to generate electricity. Such clean energy can also be used to power various electronic products. Throughout this activity, students can learn circuit design and some of the key components of a solar car. In addition, a comparison between a LED lamp and a tungsten bulb on the charging time will be studied.

Language:

Cantonese supplemented with English PowerPoint

Registration:

Please complete the online registration form

Workshop 4:
STEAM Activity: Scientific Investigation x Micro:bit

Date:

22 March 2023, Wednesday

Time:

14:30-17:30

Venue:

Room E1030, Hong Kong Metropolitan University

Speaker:

Dr Matthew LI, Senior Lecturer

Introduction:

Writing a program is not the ultimate goal of programming. Instead, programmers always design programs to facilitate human activities, including experiments. In the real world, no scientific research can be done without computers and programs. In STEAM education, however, we seldom find learning activities integrated with programming and science investigation. In this workshop, STEAM activities or experiments using Micro:bit to facilitate science investigation, such as measurement of water flow rate, water turbidity, and temperature, will be illustrated step-by-step (Some materials will be provided). I strongly believe you could replicate the activities yourself after this workshop.

Language:

Cantonese supplemented with English PowerPoint

Registration:

Please complete the online registration form

Workshop 3:
Designing a STEAM Class: Developing a Learning Module on Solar Energy

Date:

15 March 2023, Wednesday

Time:

14:30-17:30

Venue:

Room E1030, Hong Kong Metropolitan University

Speaker:

Dr Oscar FUNG, Lecturer

Introduction:

From 2019 to 2022, around 300 solar generation systems have been installed in aided schools and non-Governmental organizations under the "Solar Harvest" programme in the Green School 2.0 scheme. In this workshop, several units are developed to facilitate schools' teachers to deliver background knowledge of the programme. In addition, several activities are also introduced for implementing STEAM contents associated with the units.

Language:

Cantonese supplemented with English PowerPoint

Registration:

Please complete the online registration form

Workshop 2:
STEAM Activity: IoT x Micro:bit [New]

Date:

09 March 2023, Thursday

Time:

14:30-17:30

Venue:

Room E1030, Hong Kong Metropolitan University

Speaker:

Dr Matthew LI, Senior Lecturer

Introduction:

Micro:bit is an excellent tool for students to learn about coding and programming. Electronic sensor is one of the applications of Micro:bit and it is extremely useful in STEAM education. One of the advantages of using electronic sensors comparing to traditional measuring tools such as thermometer and secchi dish is that the data we obtained could be easily recorded and digitalized. Since the data is already digialized, it can be transferred over a network and we can monitor the data easily by using our computer or mobile device over the internet. This is known as the Internet of things (IoT).

In this workshop, we will show you how to use micro:bit to put IoT into practice. Different IoT methods such as makecode, excel and cloud service wil be introduced.

(We can help to implement the IoT at your school. Priority will be given to the teachers who joined this workshop)

Language:

Cantonese supplemented with English PowerPoint

Registration:

Please complete the online registration form

Workshop 1:
Designing a STEAM Class: Making a Telescope in Classroom

Date:

06 March 2023, Monday

Time:

14:30-17:30

Venue:

Room E1030, Hong Kong Metropolitan University

Speaker:

Dr Oscar FUNG, Lecturer

Introduction:

This workshop provides a practical scheme for designing a STEAM class on making a telescope. This activity, most suitable for Form 3 students or above, can be implemented in either a subject-based or project-based manner. Integration of the activity to relevant STEAM subjects will be highlighted, and the methodology will be provided.

Language:

Cantonese supplemented with English PowerPoint

Registration:

Please complete the online registration form